The industrious boggans seem to derive their greatest pleasure from work. As a whole, these kith prefer a simple, active life, with good company and a solid routine. Perhaps some early dreams of security and comfort shaped their nature; they're certainly known throughout the fae for their unstinting integrity and devotion to their homes. A boggan, it is said, is as honest as the dirt on his hands.
Rustic by nature, these changelings can be clannish and disdainful of outsiders. Though they often devote themselves to another's service, that "master" has another thing coming if he expects command these proud folk, Indeed, a boggan sees himself as master of the situation; by rendering service to those in need, he elevates himself above his charges. Status among these Kithain is often measured by the amount of people helped.
The secret boggans "pick up" during these chores are simply their rightful due. Gossip is not a vice among them - it is an art form. Other, less honorable changelings often go to Unseelie boggans to get dirt, so to speak, on rivals or targets. Given the kith's reputation for honesty, such gossip is rarely wrong.
Handicrafts are boggans´ specialty; they are especially renowned for their carpentry, weaving and leatherwork. These folk consider "hands-on" work the only kind of honest labor, and this ethic extends to their Glamour gathering and cantrips. Boggans often touch or taste anything they work on - an unsettling habit to their companions! Many literally sniff things around them to get a feel for them.
Boggans are as hard-working as nockers - perhaps more so. Some have been known to work themselves to death to do a job correctly. They take great pride in that work, too - questioning the quality of a boggan's workmanship is a sure way to send her into a rage. When irate, these hardy changelings also display a colorful knack for profanity. Though no wilder in recent memory provoked a boggan into stamping himself into bits, many still try to test the folklore. Although the Unseelie variety are most infamous for their tempers, sensitive faeries would do well to avoid irritating even the purest Seelie boggan.
Boggans are essentially homebodies; that home my belong to the changeling or to her beneficiary, but will be taken care of to the best of the changeling's ability. Small repairs will be made and tasks performed, so long as the homeowner remains appreciative. If the home in question is the boggan's own, it will be as comfortable as she can make it. These homes are typically rural, though some boggans prefere the city.
Seelie boggans have a great compassion for the downtrodden and lend assistance out of their own goodness. Unseelie types tend to view service as a bargaining tool and a mark of distinction. Even Unseelie boggans, however, find themselves drawn to the truly needy. Boggans' philosophy of noble service glorifies helping folks (especially humans) who just need a break to get back on their feet. Beneficiaries who grow complacent on a boggan's labors, however, get cut off fast.
The concept of dept is important when dealing with boggans; though they consider volunteer service to be the greatest of honors, most would sooner die than owe someone else. Hence, they often refuse payment for their services and may actually be offended by the offer. This fear of indebtedness keeps these Kithain from establishing close ties; although they will cheerfully work with others, boggans rarely enter into oaths of any kind.
Appearance:
Boggans are short of statue, with thick, downy hair and a tendency toward plumpness. They often have small eyes, emphasizing their large noses. Boggans' hands are fairly large and callused, with agile fingers and gnarled knuckles. Boggans tend to have extra eyebrows; two tufts of hair over their eyes. Their skin is tanned and darkens and wrinkles with age. Boggans' attie is simple by changeling standards.
Seemings:
Childlings tend toward mischief, excelling at Legerdemain and crafts favoring hand-eye coordination. Even young boggans prefer to be left to their own devices most run away from home before their Chrysalis.
Wilder boggans set off in search of adventure, looking for problems to solve - or create.
Grumps often settle into a permanent home full of small things to tinker with. Many set themselves up as advisors to nobility or mentors to changeling (or human) artisans.
Lifestyles:
Boggans prefer comfortable homes in the city or country. They tend to work in blue-collar jobs such as construction and emergency services.
Affinity:
Actor
Birthrights:
Craftwork - Boggans are swift and superior craftspersons; if unobserved, they can accomplish any task involving simple physical labor in less than a third of the time it wold take a mortal. Because of their natural affinity for their work, boggans cannot botch any roll involving Crafts.
Social Dynamics - The fabric of society is just another raw material to a boggan; this intuition allows them to pick out the trendsetters and manipulators in a given situation. A successful Perception + Empathy (or Subterfuge) roll allows a boggan character to puzzle out a group's social dynamics. The difficulty of such a roll depends on the size and complexity of the group - from 5 (a small traveling band) to 10 (a royal ball brimming with intrigue).
Frailties:
Call of the Needy - Even Unseelie boggans cannot bear the sight of a being in anguish; when confronted with someone in legitimate need, a boggan character must make a Willpower roll to avoid rendering some sort of favor.
Quote:
"Oh, don't thank me. It's all in a day's work... (Heh heh heh... good little tidbit there!)"
Outlook
Eshu - Deceitful vagabonds who'll cheat you out of your last penny.
Nockers - Diligent craftsmen who take everything a little too seriously.
Pooka - Wild and irresponsible, they have not a care in the world.
Redcaps - They say their caps are no longer dyed in blood; one can't be certain, though. Even their Seelie are best avoided.
Satyrs - Lusty and hedonistic, these goats care for nothing save their base desires.
Sidhe - Misunderstood by most, they truly believe they are our saviors, having returned to guide us poor commoners into the New Spring. Too bad.
Sluagh - Dark and mysterious creatures; they know much that they aren't telling.
Trolls - Strong and honorable - in many ways they are nobler than the sidhe.
-Mark Rein-Hagen
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